[GI] Red mines and White explosions

Discussion in 'General Archive' started by Bakjam, Dec 27, 2017.

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  1. Bakjam

    Bakjam User

    Detonation (I+II)
    Description: Increase mine damage
    Level 1: 7%
    Level 2: 14%
    Level 1*: 21%
    Level 2*: 28%
    Level 3*: 50%
    *This skill gives a visual effect when maxed <-- What is the visual effect?

    Explosives
    Description: Increases mine damage radius
    Level 1: 4%
    Level 2: 8%
    Level 3: 12%
    Level 4: 18%
    Level 5: 25%
    *This skill gives a visual effect when maxed <-- What is the visual effect?
     
  2. Here is a visual for you.

    Also here is LINK

    -FT

    Detonation I & II

    [​IMG]


    Explosives / Radius

    [​IMG]
     
    Last edited: Dec 27, 2017
  3. Deter

    Deter Board Administrator Team Darkorbit

    Hello Bakjam,

    Thank you for assisting the user `°ƒµll·†Ħгô††lє°´. Did you not see the images displayed on the faq' link? Where you searching with a mobile device? or were the images broken at the time?

    That is little Deter being affected by the mines.
     
  4. I checked the FAQ and it is fine at this time.
     
  5. Bakjam

    Bakjam User

    Wait, the FAQ says it is the other way around.. so which one is it :p I want full explosives but I do not want de red mines, is that possible?
     
  6. Red Mines is Explosives the Detination Effect is the Ship hitting the Mine. The animation is showing BOTH fully completed, but is not required. You could get the Level 2 Explosives II for major damage without showing it is a maxed out Mine.

    Sorry for the edit but had to look at the FAQ again, as you say, the posting above switched these sorry about that.
     
    Last edited: Dec 27, 2017
  7. Bakjam

    Bakjam User

    Sounds like a great plan, thx everyone ;)

    May close.
     
  8. Deter

    Deter Board Administrator Team Darkorbit

    Closing as answered.
     
    #Đištúrḃéđ# likes this.
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