[GI] Xeno module

Discussion in 'General Archive' started by The-Banned-One, May 3, 2020.

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  1. Can anyone assist me please? I upgraded my Xeno module, it is active yet not producing? I have switched it on and off several times? What else can I do to make it work?
     
  2. coobo99

    coobo99 User

    The Xeno Module doesn't actually hold real Xeno. It produces synthetic Xeno that your ship can't use
     
  3. EvilHotDog

    EvilHotDog User

    Thanks for helping the OP.

    I would add that the XENO module is used to create other materials (a.k.a. rocks) need in the skylab. You will never have a excess number listed on your skylab.
    I would also add that it is not recommended to transfer Xeno from your ship to the skylab. Xeno on your ship does not affect your cargo bay opacity.

    Does the OP have any further questions?

    EHD
     
  4. No,thank you very much for your assistance.
     
  5. wow ! nice one ... but that option to transfer from ship to skylab is allready gone for several years now ...
     
  6. SirThrills

    SirThrills Board Administrator Team Darkorbit

    Closing as resolved.
     
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