[TI] Inverted normal maps on Goliath-X

Discussion in 'General Archive' started by -Tyrant-002-, Feb 18, 2018.

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  1. Well here's an interesting bug I found while hunting in the G-X. The normal maps seem to be flipped on the ship's right side:

    [​IMG]

    If you don't know what normal maps are to simply put it, it's what creates detailed depth in the ship. You'll notice this flaw when you observe that the brick-like texture on the G-X's right side is inverted, this is the brick texture I'm talking about:

    [​IMG]
    you can observe there's a certain depth that outlines the bricks

    Here's the left and right side of the in-game G-X model:

    Right:
    [​IMG]

    Left:
    [​IMG]

    you'll notice the outlines of the bricks on the right side seem to be inward rather than outward as is on the left side and the wings on the right also seem to look odd, it's probably the right normal maps that are all inverted; perhaps because the textures are mirrored it somehow inverted the normal maps idk. DO please fix this :D
     
  2. Deter

    Deter Board Administrator Team Darkorbit

    Hello -Tyrant-002-,

    Have forwarded your concern to the appropriate team. As with your previous bump maps concern we'll have to wait until we get feedback from the creative/design team.
     
    -Tyrant-002- likes this.
  3. Thank you :)
     
  4. Deter

    Deter Board Administrator Team Darkorbit

    Hiya -Tyrant-002-,

    We heard back from the team and due to higher priorities at the moment this issue will not be tackled. We know it's not what you want to hear, but there are bigger issues at the moment that require more attention.

    Closing as answered.

    -=Fly Safe and Take Care=-
     
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