[UI] Credit inflation solution

Discussion in 'General Archive' started by darklord567, May 9, 2018.

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  1. we all know credits are easily farmed and there is a massive credit inflation among the servers and the developers have added tons of new content but have not really done much to solve credit inflation . players are flying around sitting on billions with nothing to do with it .
    so first off

    1. x2 ammo should be available for credits 350 credits per round
    and to regenerate the income loss release a new laser ammunition for the same price as x2 ammo now in uridium but it does x3 dmg to aliens and 2.5 to players .

    on a side note the game need to adapt more to the way the community of players have shaped the game but making it far for new players and long term players so

    2. they should release a level sensitive cpu for you're ship that put a protective block on your ship so you can not be destroyed unless you attack first , this is more friendly for the group of people who ae farming to gain strength but keep getting popped especially on crowded servers
    for example

    - level 1-4 1 hour protective sheild - 10k credits-

    - level 5-9 1 hour protective sheild - 45k credits

    - level 10-12 1 hour protective sheild - 100k credits

    - level 13-14 1 hour protective sheild - 1.5mill credits

    - level 15-16 - 1 hour protective sheild 5mill credits

    -level 17-18 1 hour protective sheild 10mill credits

    -level 19-x 1 hour protective sheild 15mill credits

    could be different and be more balanced but just an example
    but new players would be able to cheaply be protection from unfair competition hunting noobs for quests and help keep the player base population climbing because most new players stay for a month maybe and stop playing because they cant go 10 minutes without a ufe blowing them to shreds but this also forces the higher level fe ships and ufe ships to hunt each other because it is more expensive for them to keep a protective sheild and also gets credits burning

    this is all i have time to post will post more ideas with it later on , feel free to share youre thoughts
     
  2. Sapphire

    Sapphire User

    I have to actually say that every idea related to MCB-25 ammo transferring to credit ammo is garbage. The ammo economy is as broken and those people who has billions of credits has millions of x2 as well, as they're obtainable from Galaxy Gates pretty well. Most UFE's tend to use x3, JOB or even x4 in daily basis and therefore the x2 won't be used at all.

    Even JOB does better than x2 as it's available continuously, you can actually shoot Cubikons with Promerium and profit the JOB you actually lost, though only these players who has rebate and Premium.

    This would help only most likely newbies again. UFE's at least will keep continue bidding on boosters and cloaks on high price in order to actually do something with the credits.

    Meanwhile the protective shield would make a difference to the game, I don't think it's that good, as you can't kill most likely bots anymore or at least not for long time, even though it would be good for newbies. But well, thinking about the newbie side as well, I have almost a billion of credits on "newbie account" and I use them every day so most likely I don't waste them to the shield, as I still need some stuff, such as skill designs and boosters and I still get killed a lot of times.

    Don't know, maybe it's good, maybe it's bad. Very complicate to make at least.
     
    darklord567 likes this.
  3. Deter

    Deter Board Administrator Team Darkorbit

    Hello,

    Due to the inactivity of this idea it will be close, archived and listed on the Update&Idea Pool index.

    Closing as inactive, archived and set to Index.