[UI] Diversify

Discussion in 'General Archive' started by steviray, May 18, 2018.

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  1. steviray

    steviray User

    What i suggest isnt exactly a ship, But a concept. Diversify player options. What has been done is a good start and I like the work the developement team is doing. Hopefully what i say is already in the works, it seems the direction dev is going, sneaks have been seen. Make it so that a well played spec stock ship is a match for a stock goli, it naturally being the benchmark. Any noob can get in a goli and be a meat shield. It takes a pilot to fly a strategic ship. Create a strategic game instead of a firepower game. Each ship playable with its own strengths compensating for its weakness.

    Balance the ammo costs. (see spec ship ideas below)

    Smurf the Tarturus more and give the Spear, Vengi and Pusat back their strength.

    Go ahead and give the Leonov a design or smurf it and make it a scout class ship like Spear.

    Create missile platform ships that yeah it has lasers but ima kick yer but wit missiles.

    Create a hellstorm launcher platform that literally showers someone with eco's and HSTM's.

    Id love to see a short range toe to toe brawl weapon/ship. Something that bypasses shield and goes directly to the hull. An assassin class ship with scramble and ult. cloak.

    Things like repair pods and short burst singularity torpedoes, other lil perks that mimic special abilities but on a much smaller scale. The torpedo i mentioned might last for 3 seconds as opposed to the full scale version that does 30 seconds.
     
    Odin® likes this.
  2. Deter

    Deter Board Administrator Team Darkorbit

    Hello,

    Due to the inactivity of this idea it will be close, archived and listed on the Update&Idea Pool index. Should you wish to re-open the thread please post on the chat board.

    Closing as inactive, archived and set to Index.