[UI] Multi-Company Clan (again)

Discussion in 'General Archive' started by Λℓмоѕт•Fαмоυѕ, Nov 8, 2018.

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  1. So, someone was writing about the reasons and solutions to this and I just wanted to write my own thread to state my opinion because I've wrote about this before plus what he said directly conflicts with what I said.

    So his points were basically this:

    1. Have a free company swap period where players that fall into group #2 can switch companies without losing honor

    2. Remove clans COMPLETELY -- a lot of people have suggested that we end Multi-company clans and alliances, so why not remove clans completely? There are three companies for a reason, but right now because there are so many MCCs, there are probably realistically more than 300 companies

    3. Increase group size to 50, and remove friendly fire

    4. Add more gates that are like Hades, giving players of the same company even more of a reason to work together, but still allowing MCC groups to participate in PVE

    So here is my response to each one respectively:

    1. I think this is actually the only good idea he gave, this means people can be with others in enemy companies if they wish without having to lose ranking/honour. However, this also comes at a price that everyone might all move to the same company and cause a huge unbalance within the companies, so is it really such a good idea?

    2. This is a stupid idea, DarkOrbit has always been known for clans and fighting with a clan and it generally makes the game way easier for newer players and people who struggle to gain anything when they are relatively new, so why would you punish them because of a concept that only became a thing because all the servers had a brief inactive problem?

    3. No, this is another really bad idea. This means maps will be full of people in huge groups and what concerns me the most is the thought of the Cubikon maps on busier servers like the ones I play on.
    Removing friendly fire is a bad idea too because if someone is disrespecting you or any other reason, you should have the right to fire upon them at the result of losing your valuable honour. This actually grants no positive to remove this.

    4. There are plenty of gates and this actually changes nothing for what the original suggestion (multi-Company Clan) is currently doing to the game. Yes, PvE would get stronger during some days but not everyone who does this can afford gates or wants to pay to do them and this means BP would have to release EVEN MORE things to get people to do them, otherwise it will end up like Delta where no one does it except for the LF4 event and very rarely Kronos gate.

    My summary is that the best way to deal with this is to do exactly what you are thinking BP, remove the option to join other clans if you are not in the company that clan is set to. Or force them to set their clan as an out-law so they are against everyone, meaning everyone in the game can attack them without losing honour and credits but they cannot do the same to their own company.

    You have to do something about this soon because it is causing a real unbalance within the game when you attack someone as an ultra-elite player and get attacked by 3 people who are on your company just because they are in that clan.

    It would bring the game much more together and more fun in general, it might even stop people who are cheating from doing it so much if they know they can actually fight and play with their own company instead of against.

    My main concern actually is how this is going to effect the new players, please make sure it does not effect them; that is my main concern with this coming change(s).
     
  2. Deter

    Deter Board Administrator Team Darkorbit

    Hello Λℓмоѕт•Fαмоυѕ,

    We ask that you please provide your feedback on the designated MCC feedback thread.

    Closing as referred to appropriate thread.
     
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